SPACE to boost. 1 charge, 0.25s burst, 5s recharge.
Touch (mobile): touch to move, two-finger tap to boost.
Angle your hits. Edge hits = sharper angles. Move INTO the ball to transfer paddle speed. Move up/down to add angle.
ESC to quit mid-game. R for rematch after game over. ! button flags a moment for review.
First to 7 goals wins. Score through the gap on your opponent's side.
Super Mode Modifiers
Sides (4-10) — Changes the arena shape. 4 = rectangle, 6 = hexagon, etc. Higher sides = more walls to bounce off.
Split Goals — Each player's goal is split across two adjacent walls instead of one, making defense harder.
Drains — Floating goal holes on the field. If the ball falls completely inside one, the other player scores. They take 3 seconds to activate each round.
Bumpers — Circular obstacles that deflect the ball on contact, like a pinball machine.
Balanced — Mirrors bumper and drain placement so both sides are identical. Fair by default.
Free Roam — Paddles can move anywhere on the field, not just your own half.
Random — Randomizes all settings so you can review them before starting.